We’ve all heard of Dungeons and Dragons. It’s one of the oldest thriving tabletop RPGs around. It’s not the first RPG in the world, but it was one of the most memorable. Its then unusual game play made it a cut above the rest. It ushered RPGs to whole new era where games are focused on characters and storyline instead of formations and battle strategy.

The game serves as a foundation for the RPGs that we have today. It’s revolutionary gameplay shaped the way RPGs are created and how we, as players, experience them. It personalized tabletop games by making players dot over one character rather than an army or a faction.

To get started on Dungeons and Dragons, we made character sheets that you can use on your game. We have attached them all below with helpful descriptions and instructions. We hope they can help improve your game and your experience with D&D.

Character sheet for the 5th edition of Dungeons and Dragons(downloadable files)

Once you’ve mastered the basics, try to read through the different editions of tD&D. There have been changes in rules and maps. If you’re new to the game or a returning player, you might need to review the steps on how it’s played before jumping to battle.

We have here some player sheets for you. Given how long this game has been around, there have been many different variations of player sheets. These here are just suggested sheets. If your Dungeon Master brought his own sheets, It’s okay to use that too.

You can either edit these forms using an editing software, or you can just print them and write on them. I would suggest the latter because it makes the entire things more personalized, and it makes keeping up with your character’s progress much easier. Of course, given how the game is played, there will lots of changes in your characters so make sure to go with the medium that you’re most comfortable with.

  • Here’s a basic Dungeons and Dragons player sheet – It has all the necessary fields that you need to form your character. Ready enough paper, it’s four pages long.

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  • Here’s another version of the player sheet. This one is shorter. It’s only one page, and all the necessary fields have been confined in it.

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  • Here is the 5th edition character sheet. It has everything that you might need to flesh your character out. It’s made to be digitally filled out so you shouldn’t have any problem editing it with an editing software. Of course, you can still print it out if you want to.

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  • Here’s a sheet for characters in the Adventure league campaign. It has almost everything expect for a list of the spells you can use . It’s three pages long so prepare enough paper for it.

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  • Here’s another version of the 5th edition character sheet. It’s best used for characters that don’t cast spells because it doesn’t include its own spell list. Other than that, everything is already on this two-page sheet.

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  • If you’re still behind and have no plans in migrating into the 5th edition, here’s a player sheet for you. The reason why people were so quick to jump into the new edition was because of its simplified gameplay. 3.5 is complicated to play. But that’s why some people like it and refused to go with the new update. This two-page long character sheet has all the necessary fields to help you create your character.

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Dungeons and Dragons Background

Dungeons and Dragons has been around for a really long time. The very first incarnation D&D was introduced in 1974. There are players who are familiar with the rules of the original game, and they still play it from time to time to keep it alive. In the year 1977, a revised version of D&D was rolled out. The new basic set is rules-lite, which means that the gameplay and the rules are simplified and loosened. It gave players more freedom to use their imagination over the dictated rules. A more advanced version, AD&D, shortly followed. Unlike the previous basic set, it’s rules-heavy.

It’s not for another decade before the 2nd edition of D&D come out. In between, the Advanced set would get revised twice. The second edition is still around even today. Players call it 2E. It would take another decade before the 3rd edition was released in the year 2000. Fans would call it D&D 3E(3rd Edition). This version overhauled the rules. It tried to marry the original version D&D to all of its revised versions. Even if it did succeed, the end product was a very complicated game. Still, it would take 3 years before a revised version would be released in an attempt make it cleaner. D&D 3.5 had been rolled out. It was way cleaner, and the rules were clearer but the gameplay itself was slow. Plus fans were not happy with how the rules seem shallow and unresponsive. This pushed the creators to create a new D&D game, but it would take another 5 years before they could roll it out. In 2008, the 4th edition was released. It was good. Many were satisfied, but it still felt raw. This looked like it was headed to the right direction but it wasn’t there yet. The creators took players’ feedbacks and incorporated them into the game. That created the 5th edition of D&D called the 5E. It was entire 6 years between the release of the 4th and the 5th editions. The latest version took a while to create, but it seems to be sitting well with the fans now.

The 5th edition Gameplay

The game can be played by an indefinite number of players. Before the game begins, the players have to elect a Dungeon Master(DM), who will serve as a storyteller and preside over the game. He/she will be responsible for upholding the rules and making sure that the game keeps moving. The Dungeon Master also dictates quests, challenges, and even makeup part of the story to keep the game going.

Each of the remaining players gets a character of their own. All of them together form a single party. Characters, along with their skills and weaponry, are created before the game starts. Each player, save the DM, gets a character sheet. They have to fill in all of the fields in that sheet until they can flesh out their character. Players are not restricted to the games’ standard rules. They can add their own or revise something as long as everyone agreed to it, especially the DM.

Character sheets are unique in every edition of D&D. They help the players create their characters and the DM to remember them. They are also instrumental in pushing the game forward. Everything about a character is written in their sheet- their money, their inventories, their abilities, disabilities(if any), race, name, etc. Every progress that they made and new items that they acquire are also written in the character sheet.

The 5th edition character sheets

Here’s a more detailed description of the fields that’s typically in a character sheet. We’ll help you understand the rules on how each field is used, how important they are, and what you should write in them.

Character Information

This should contain all the basic information about a character. Write a small description about him/her for the Dungeon master along with all the major information that he needs to know.

Also include:

Name

Race

Abilities

Disabilities

Origin

Level

Experiences

Statistics

This field is for your character’s ability. You should rank them in all the six abilities dictated by the game-Charisma, Wisdom, Constitution, Dexterity, Intelligence, and Strength. These abilities would dictate how your character would react to certain situations so think long and hard before finalizing them.

Skills

This part is present in any RPG game so it’s likely that you know how this goes. D&D has 18 different approved skills to choose from. Players can add original ones as long as everybody, and the DM master agree to it. In this field, you get to dictate which of the skills you’ll excel in and which ones you won’t have.

Proficiency

Fill this field with skills that your character already knows going into the game. This field is different from abilities  because they can’t be leveled up. For example, fluency in a certain language. You can use this field to give your character expertise. They can be tool makers, navigators, etc.

Hitpoints

This is how much damage your character can give. It’s not usually you who decides this in the beginning. As the game progresses, expect this to go up a lot.

Spells and Attacks you can use

You can use these options you’re in battle.

Ideology

These are traits that your character has. It’s what makes them, them. It can influence how they make decisions. You can also include their bad traits here like pride or laziness.

Inventory

These are things that your character has. It includes money, gear, and any other item that they have in their possession.

Things they picked up along the way

These could be useful items, new and powerful weapons, and even traits that might change the outcome of a battle or influence their decision.

Other less important fields

Physical features

This is a description of what your character looks like. If the sheet that you got has a small field, just go for the basics- hair color, iris color, scars, skin color, etc. If got a larger field, write a small description too.

Spell list

This would only come in handy if you’re a spellcaster. This is a list of spells you can cast in a given location.

Origins

This isn’t found in every character sheet. If you got one that asks for it, write an origin story for your character. They can come anywhere and experience anything and everything under the sun. It’s all up to you. Let your imagination run wild.

Kept items

These are items that are not in their inventory list anymore.

Notes

This would come in handy during the game. Write this so you could keep track of all the happenings.

Acquaintances This could include enemies, friends, people in the tavern, etc. These are for NPCs that you meet in your travels.